Complete all courses listed below unless otherwise indicated. Also complete any corequisite labs, recitations, clinicals, or tools courses where specified and complete any additional courses needed beyond specific college and major requirements to satisfy graduation credit requirements.
Universitywide Requirements
All undergraduate students are required to complete the Universitywide Requirements.
NUpath Requirements
All undergraduate students are required to complete the NUpath Requirements.
NUpath requirements Creative Expression/Innovation (EI), Formal and Quantitative Reasoning (FQ), and Analyzing/Using Data (AD) are met through the major course requirements. All other NUpath requirements must be met through electives.
Required Courses
| Code | Title | Hours |
|---|---|---|
| Art and Design at Northeastern | ||
| ARTF 1000 | Art and Design at Northeastern | 1 |
| Game Studies | ||
| GAME 1110 | Games and Society | 4 |
| GAME 2650 | Introduction to Game Research Methods | 4 |
| Game Design | ||
| GAME 2500 | Foundations of Game Design | 4 |
| GAME 2950 | Game Studio | 4 |
| GAME 3700 | Rapid Idea Prototyping for Games | 4 |
| Game Development | ||
| ARTG 2262 and ARTG 2263 | Prototyping with Code and Lab for ARTG 2262 | 4 |
| GAME 2010 | The Business of Games | 4 |
| GAME 3300 | Game Interface Design | 4 |
| GAME 3400 | Level Design and Game Architecture | 4 |
| GAME 3800 | Game Concept Development | 4 |
| Game Aesthetics | ||
| ARTD 2370 and ARTD 2371 | Animation Basics and Animation Tools | 5 |
| ARTF 1220 | Elements of Visual Composition | 2 |
| ARTF 1240 | Making with Video, Sound, and Animation | 2 |
| Complete 4 semester hours of ARTF coursework not applied to other requirements of this program | 4 | |
| Capstone | ||
| A grade of C or higher is required: | ||
| GAME 4700 | Game Design Capstone | 4 |
Electives
| Code | Title | Hours |
|---|---|---|
| Game Design and Development | ||
| Complete 12 semester hours of the following as long as prerequisites have been met: | 12 | |
| Experimental Game Design | ||
| Research in Game Design | ||
| Topics in Game Design | ||
| Generative Game Design | ||
| Game Production | ||
| Game Aesthetics and Critical Play | ||
| Complete 12 semester hours from the following as long as prerequisites have been met: | 12 | |
| Narrative for Games | ||
| Games Criticism and Theory | ||
| Games and Social Justice | ||
| Designing Imaginary Worlds | ||
| Art + Design | ||
| Complete 8 semester hours from the following as long as prerequisites have been met: | 8 | |
| Media Art, Culture, and Social Justice and Seminar for ARTD 1001 | ||
| Introduction to Immersive Media | ||
| Topics in Media Arts | ||
| Animation 1 | ||
| Character Design for Animation | ||
| Animation for Games | ||
| Physical Computing | ||
| Immersive Media: Extended Realities (XR) History, Theory, and Impact and Seminar for EXRE 5010 | ||
| Developing Extended Realities (XR) | ||
| Designing Extended Realities (XR) | ||
| Art History | ||
| Complete 4 semester hours of ARTH courses. | 4 | |
Game Design Major Credit/GPA Requirement
Complete 94 semester hours for the major with a 2.000 GPA.
Program Requirement
130 total semester hours required