Beginning with students admitted in the fall of 2026, all students pursuing on-ground master's degree programs must complete a university-level experiential learning requirement. This requirement may be fulfilled through the curriculum, co-op, or other work- or industry-integrated learning experiences.
Human-Computer Interaction Core
A cumulative GPA of 3.000 or higher is required in the following:
| Code | Title | Hours |
|---|---|---|
| ARTG 5120 | Research Methods for Design | 4 |
| CS 5340 | Computer/Human Interaction | 4 |
| CS 5347 | Understanding Users | 4 |
| or INAM 5347 | Understanding Users | |
| CS 6390 | Human-Centered Computing Capstone | 4 |
| or INAM 6390 | Human-Centered Computing Capstone | |
Human-Computer Interaction Concentration Options
Complete one of the following:
- Computing—Khoury College of Computer Sciences
- Design—College of Arts, Media and Design
- Human Machine Systems—College of Engineering
- Human Movement Science—Bouvé College of Health Sciences
Program Credit/GPA Requirements
32 total semester hours required
Additional hours required for participation in optional co-op in some concentrations
Minimum 3.000 GPA required
Computing Concentration—Khoury College of Computer Sciences
| Code | Title | Hours |
|---|---|---|
| CS 5170 | Artificial Intelligence for Human-Computer Interaction | 4 |
| or CS 5345 | Interactive Prototyping | |
| Electives | ||
| Complete 12 semester hours of courses from any college's courses on the electives course list below. | 12 | |
| Optional Co-op | ||
| Students must complete a required co-op preparation course before participating in co-op. Consult your academic advisor for details. | ||
| CS 6964 | Co-op Work Experience | 0 |
| or CS 6954 | Co-op Work Experience - Half-Time | |
| or CS 6955 | Co-op Work Experience Abroad - Half-Time | |
| or CS 6965 | Co-op Work Experience Abroad | |
Design Concentration—College of Arts, Media and Design
| Code | Title | Hours |
|---|---|---|
| ARTG 5910 | Human-Centered Design | 4 |
| Electives | ||
| Complete 12 semester hours of courses from any college's courses on the electives course list below. | 12 | |
| Optional Co-op | ||
| Complete the following: | ||
| EEAM 6964 | Co-op Work Experience | 0 |
| or EEAM 6954 | Co-op Work Experience - Half-Time | |
| or EEAM 6955 | Co-op Work Experience Abroad - Half-Time | |
| or EEAM 6965 | Co-op Work Experience Abroad | |
Human Machine Systems Concentration—College of Engineering
| Code | Title | Hours |
|---|---|---|
| IE 6500 | Human Performance | 4 |
| IE 7315 | Human Factors Engineering | 4 |
| Electives | ||
Complete 8 semester hours of courses from any college's courses on the electives course list below. | ||
| Optional Co-op | ||
| Students must complete ENCP 6100 to qualify for co-op experience: | ||
| ENCP 6100 | Introduction to Cooperative Education | 1 |
| ENCP 6964 | Co-op Work Experience | 0 |
| or ENCP 6954 | Co-op Work Experience - Half-Time | |
| or ENCP 6955 | Co-op Work Experience Abroad - Half-Time | |
| or ENCP 6965 | Co-op Work Experience Abroad | |
Human Movement Science Concentration—Bouvé College of Health Sciences
| Code | Title | Hours |
|---|---|---|
| PT 5170 and PT 5171 | Motor Control and Lab for PT 5170 | 4 |
| PT 7020 | Technologies in Movement and Rehabilitation Science | 4 |
| Electives | ||
| Complete 8 semester hours of courses from any college's courses on the electives course list below. | 8 | |
| Optional Co-op | ||
| Students must complete HLTH 5101 to qualify for co-op experience: | ||
| HLTH 5101 | Professional Development for Bouvé Graduate Co-op | 1 |
| HLTH 6964 | Co-op Work Experience | 0 |
Electives
| Code | Title | Hours |
|---|---|---|
| Electives are shared across concentrations. | ||
| College of Arts, Media and Design | ||
| Visual Communication for Information Design | ||
| Statistics for Design | ||
| Visualization Technologies 1: Fundamentals | ||
| Design Systems | ||
| Design for Dignity | ||
| Human-Centered Design | ||
| Information Design Theory and Critical Thinking | ||
| Design for Behavior and Experience | ||
| Human-Centered AI | ||
| Developing Extended Realities (XR) | ||
| Designing Extended Realities (XR) | ||
| Game Design and Analysis | ||
| Psychology of Play | ||
| Biometrics of Design | ||
| Sound, Motion, and Computer Interaction | ||
| Khoury College of Computer Sciences | ||
| Mixed Reality | ||
| Artificial Intelligence for Human-Computer Interaction | ||
| Interactive Prototyping | ||
| Mobile Application Development | ||
| Web Development | ||
| Natural Language Processing | ||
| Affective Computing | ||
| Empirical Research Methods | ||
| Privacy, Security, and Usability | ||
| Information Visualization: Theory and Applications | ||
| Visualization for Network Science | ||
| Special Topics in Human-Centered Computing | ||
| Bouvé College of Health Sciences | ||
| Physical Activity and Exercise: Prescription, Measurement, and Testing | ||
| Personal Health Interface Design and Development | ||
| AI Across the Health Sciences | ||
| Motor Control and Lab for PT 5170 | ||
| Applications of Biomechanics in Human Function and Movement | ||
| Core Concepts in Rehabilitation Science and Research | ||
| Experimental Design and Applied Statistics | ||
| Technologies in Movement and Rehabilitation Science | ||
| College of Engineering | ||
| Computation and Visualization for Analytics | ||
| Engineering/Organizational Psychology | ||
| Engineering Team Performance | ||
| Computational Modeling in Industrial Engineering | ||
| Biosensor and Human Behavior Measurement | ||
| Data Mining for Engineering Applications | ||
| Engineering Probability and Statistics | ||
| Human Performance | ||
| Simulation Analysis | ||
| Statistical Methods in Engineering | ||
| Human Factors Engineering | ||
| Musculoskeletal Biomechanics | ||
| Wearable Robotics | ||