Beginning with students admitted in the fall of 2026, all students pursuing on-ground master's degree programs must complete a university-level experiential learning requirement. This requirement may be fulfilled through the curriculum, co-op, or other work- or industry-integrated learning experiences.
Complete all courses and requirements listed below unless otherwise indicated.
Extended Realities Core
| Code | Title | Hours |
|---|---|---|
| Required Courses | ||
| EXRE 5010 and EXRE 5011 | Immersive Media: Extended Realities (XR) History, Theory, and Impact and Seminar for EXRE 5010 | 5 |
| EXRE 5020 | Developing Extended Realities (XR) | 4 |
| EXRE 5030 | Designing Extended Realities (XR) | 4 |
| EXRE 7500 | Extended Realities (XR) Project | 4 |
| or EXRE 7990 | Thesis | |
| GSND 5122 | Business Models for Creative Media | 1 |
Required Concentration
A concentration is required to complete this program.
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XR and Games—College of Arts, Media and Design
Program Credit/GPA Requirements
35 total semester hours required
Minimum 3.000 GPA required
XR and Games Concentration—College of Arts, Media and Design
| Code | Title | Hours |
|---|---|---|
| Required Courses | ||
| EXRE 6500 | Extended Realities (XR) Studio | 4 |
| GSND 5110 and GSND 5111 | Game Design and Analysis and Seminar for GSND 5110 | 5 |
| Electives | ||
| Complete 8 semester hours from the following: | 8 | |
| Advanced Topics in Game Design | ||
| Exploratory Concept Design | ||
| Spatial and Temporal Design | ||
| Biometrics of Design | ||
| Data-Driven Game Design | ||
| Generative Game Design | ||
| Optional Co-op | ||
| EEAM 6964 | Co-op Work Experience | 0 |
| or EEAM 6954 | Co-op Work Experience - Half-Time | |
| or EEAM 6965 | Co-op Work Experience Abroad | |
| or EEAM 6955 | Co-op Work Experience Abroad - Half-Time | |