Complete all courses and requirements listed below unless otherwise indicated. 

Extended Realities Core

Required Courses
EXRE 5010
and EXRE 5011
Immersive Media: Extended Realities (XR) History, Theory, and Impact
and Seminar for EXRE 5010
5
EXRE 5020Developing Extended Realities (XR)4
EXRE 5030Designing Extended Realities (XR)4
EXRE 7500Extended Realities (XR) Project4
or EXRE 7990 Thesis
GSND 5122Business Models for Creative Media1

Required Concentration

A concentration is required to complete this program.

Program Credit/GPA Requirements

35 total semester hours required

Minimum 3.000 GPA required


XR and Games Concentration—College of Arts, Media and Design

Required Courses
EXRE 6500Extended Realities (XR) Studio4
GSND 5110
and GSND 5111
Game Design and Analysis
and Seminar for GSND 5110
5
Electives 
Complete 8 semester hours from the following:8
Advanced Topics in Game Design
Exploratory Concept Design
Spatial and Temporal Design
Biometrics of Design
Data-Driven Game Design
Generative Game Design
Optional Co-op
EEAM 6964Co-op Work Experience0
or EEAM 6954 Co-op Work Experience - Half-Time
or EEAM 6965 Co-op Work Experience Abroad
or EEAM 6955 Co-op Work Experience Abroad - Half-Time

Sample Plan of Study

Concentration in XR and Games—College of Arts, Media and Design

Year 1
FallHoursSpringHours
EXRE 5010
and EXRE 5011
5EXRE 50304
EXRE 50204GSND 5110
and GSND 5111
5
 9 9
Year 2
FallHoursSpringHours
EXRE 65004EXRE 75004
GSND 51221XR and Games Elective 24
XR and Games Elective 14 
 9 8
Total Hours: 35