The Master of Science in Extended Realities seeks to open the new technologies, methods, practices, and skills of extended realities to students. XR includes augmented, virtual, and mixed reality. XR technologies have seen explosive growth over the last decade of mixed reality.
This program is structured to allow students flexibility and specialization to choose a path that matches their interest. Students have an opportunity to focus on a concentration area that matches their professional background and aspirations.
In this degree program, students are admitted to the college associated with their concentration, and their degree is awarded by that college. Students will follow all policies associated with their home college. The concentrations are associated with the following colleges:
- Khoury College of Computer Sciences
- Artificial Intelligence
- Human Computer Interaction
- D’Amore-McKim School of Business
- Entrepreneurship
- Marketing
- Bouvé College of Health Sciences
- College of Social Sciences and Humanities
- Information Ethics
- Public History
- College of Engineering
- College of Arts, Media and Design
- XR and Design
- XR and Games
- XR and Media
The Master of Science in Extended Realities welcomes students from a diverse range of backgrounds because of the applications of XR technology used in many disciplines and industries including medicine, business, entertainment, architecture, and journalism.
Some concentrations may require a technical background and are noted in the requirements.
Beginning with students admitted in the fall of 2026, all students pursuing on-ground master's degree programs must complete a university-level experiential learning requirement. This requirement may be fulfilled through the curriculum, co-op, or other work- or industry-integrated learning experiences.
Complete all courses and requirements listed below unless otherwise indicated.
Extended Reality Core
Course List | Code | Title | Hours |
EXRE 5010 and EXRE 5011 | Immersive Media: Extended Realities (XR) History, Theory, and Impact and Seminar for EXRE 5010 | 5 |
| EXRE 5020 | Developing Extended Realities (XR) | 4 |
| EXRE 5030 | Designing Extended Realities (XR) | 4 |
| EXRE 7500 | Extended Realities (XR) Project | 4 |
| or EXRE 7990 | Thesis |
| GSND 5122 | Business Models for Creative Media | 1 |
Extended Reality Concentration Options
Complete one of the following options:
Program Credit/GPA Requirements
34 total semester hours required. Some concentrations may require more than 34 semester hours to complete.
Minimum 3.000 GPA required
Concentration in Artificial Intelligence—Khoury College of Computer Sciences
Course List | Code | Title | Hours |
| |
| CS 5097 | Mixed Reality | 4 |
| CS 5100 | Foundations of Artificial Intelligence | 4 |
| CS 6120 | Natural Language Processing | 4 |
| CS 6140 | Machine Learning | 4 |
| or DS 5220 | Supervised Machine Learning and Learning Theory |
| |
| CS 6964 | Co-op Work Experience | 0 |
| or CS 6954 | Co-op Work Experience - Half-Time |
| or CS 6965 | Co-op Work Experience Abroad |
| or CS 6955 | Co-op Work Experience Abroad - Half-Time |
Concentration in Entrepreneurship—D’Amore-McKim School of Business
Course List | Code | Title | Hours |
| INNO 6200 | Enterprise Growth and Innovation | 3 |
| MKTG 6485 | Creating Customer Value through Artificial Intelligence | 4 |
| 12 |
| Managing Operations in Early Stage Ventures | |
| International Marketing | |
| Managing Customer Engagement in a Service World | |
| Social Enterprise | |
| Managing a Technology-Based Business | |
| Entrepreneurial Marketing and Selling | |
| Emerging and Disruptive Technologies | |
| Lean Design and Development | |
| Iterative Product Prototyping for Engineers | |
| Platform Innovation | |
| New Product Development | |
Concentration in Human Computer Interaction—Khoury College of Computer Sciences
Course List | Code | Title | Hours |
| CS 5340 | Computer/Human Interaction | 4 |
| 12 |
| Design for Dignity | |
| Mixed Reality | |
| Artificial Intelligence for Human-Computer Interaction | |
| Empirical Research Methods | |
| Special Topics in Human-Centered Computing | |
| Biometrics of Design | |
| |
| CS 6964 | Co-op Work Experience | 0 |
| or CS 6954 | Co-op Work Experience - Half-Time |
| or CS 6965 | Co-op Work Experience Abroad |
| or CS 6955 | Co-op Work Experience Abroad - Half-Time |
Concentration in Human Movement Science—Bouvé College of Health Sciences
Course List | Code | Title | Hours |
| GSND 6340 | Biometrics of Design | 4 |
| PT 7001 | Core Concepts in Rehabilitation Science and Research | 3 |
| PT 7005 | Experimental Design and Applied Statistics | 4 |
| 7-8 |
| Motor Control, Development, and Learning | |
| Applications of Biomechanics in Human Function and Movement | |
| Functional Human Neuroanatomy | |
| Technologies in Movement and Rehabilitation Science | |
| |
| |
| HLTH 5101 | Professional Development for Bouvé Graduate Co-op | 1 |
| HLTH 6964 | Co-op Work Experience | 0 |
| or HLTH 6954 | Co-op Work Experience - Half-Time |
| or HLTH 6965 | Co-op Work Experience Abroad |
| or HLTH 6955 | Co-op Work Experience Abroad - Half Time |
Concentration in Information Ethics—College of Social Sciences and Humanities
Course List | Code | Title | Hours |
| 8 |
| Cyberlaw: Privacy, Ethics, and Digital Rights | |
| Information Ethics | |
| AI Ethics | |
| 8 |
| Cyberlaw: Privacy, Ethics, and Digital Rights | |
| Global Justice | |
| Ethics and Public Policy | |
| Information Ethics | |
| AI Ethics | |
| |
| |
| EESH 6000 | Professional Development for Co-op | 0 |
| INSH 6964 | Co-op Work Experience | 0 |
Concentration in Marketing—D’Amore-McKim School of Business
Course List | Code | Title | Hours |
| MKTG 6200 | Creating and Sustaining Customer Markets | 3 |
| MKTG 6485 | Creating Customer Value through Artificial Intelligence | 4 |
| 12 |
| Driving Marketing Performance: Measure, Analyze, Profit | |
| Marketing Analytics | |
| International Marketing | |
| New Product Development | |
| Managing Customer Engagement in a Service World | |
| Digital Marketing | |
| Brand and Advertising Management | |
| Consumer Behavior | |
Concentration in Public History—College of Social Sciences and Humanities
Course List | Code | Title | Hours |
| HIST 5237 | Issues and Methods in Public History | 4 |
| 4 |
| Fieldwork in History 1 (to be taken twice) | |
| 8 |
| Exhibits and Museums | |
| Topics in Public History (Public History and Slavery) | |
| Topics in Public History (Sites of Violence and Public Memory) | |
| |
| |
| EESH 6000 | Professional Development for Co-op | 0 |
| INSH 6964 | Co-op Work Experience | 0 |
Concentration in Wireless Networking—College of Engineering
Course List | Code | Title | Hours |
| Networked XR Systems | |
| Fundamentals of Computer Networks | |
| 8 |
| Wireless Sensor Networks and the Internet of Things | |
| Wireless Communication Systems | |
| Mobile and Wireless Networking | |
| |
| ENCP 6100 | Introduction to Cooperative Education | 1 |
| ENCP 6964 | Co-op Work Experience | 0 |
| or ENCP 6954 | Co-op Work Experience - Half-Time |
| or ENCP 6965 | Co-op Work Experience Abroad |
| or ENCP 6955 | Co-op Work Experience Abroad - Half-Time |
Concentration in XR and Design—College of Arts, Media and Design
Course List | Code | Title | Hours |
ARTG 5150 and ARTG 5151 | Information Visualization Principles and Practices and Information Design Critique Seminar | 4 |
| ARTG 5640 | Prototyping for Experience Design | 4 |
| EXRE 6500 | Extended Realities (XR) Studio | 4 |
| 4 |
| Visual Cognition | |
| Visualization Technologies 1: Fundamentals | |
| Experience Design Studio 1: Principles | |
| Design Systems | |
| Notational Systems for Experience | |
| Information Design Theory and Critical Thinking | |
| Design for Behavior and Experience | |
| Information Design Mapping Strategies | |
| |
| EEAM 6964 | Co-op Work Experience | 0 |
| or EEAM 6954 | Co-op Work Experience - Half-Time |
| or EEAM 6965 | Co-op Work Experience Abroad |
| or EEAM 6955 | Co-op Work Experience Abroad - Half-Time |
Concentration in XR and Games—College of Arts, Media and Design
Course List | Code | Title | Hours |
| EXRE 6500 | Extended Realities (XR) Studio | 4 |
GSND 5110 and GSND 5111 | Game Design and Analysis and Seminar for GSND 5110 | 5 |
| 8 |
| Advanced Topics in Game Design | |
| Exploratory Concept Design | |
| Spatial and Temporal Design | |
| Biometrics of Design | |
| Data-Driven Game Design | |
| Generative Game Design | |
| |
| EEAM 6964 | Co-op Work Experience | 0 |
| or EEAM 6954 | Co-op Work Experience - Half-Time |
| or EEAM 6965 | Co-op Work Experience Abroad |
| or EEAM 6955 | Co-op Work Experience Abroad - Half-Time |
Concentration in XR and Media—College of Arts, Media and Design
Course List | Code | Title | Hours |
| EXRE 6500 | Extended Realities (XR) Studio | 4 |
| JRNL 5400 | Media and Advocacy in Theory and Practice | 4 |
| JRNL 6340 | Fundamentals of Digital Journalism | 4 |
| 4 |
| Information Visualization Principles and Practices and Information Design Critique Seminar | |
| Design for Storytelling | |
| Topics | |
| Telling Your Story with Data | |
| |
| EEAM 6964 | Co-op Work Experience | 0 |
| or EEAM 6954 | Co-op Work Experience - Half-Time |
| or EEAM 6965 | Co-op Work Experience Abroad |
| or EEAM 6955 | Co-op Work Experience Abroad - Half-Time |