Complete all courses and requirements listed below unless otherwise indicated.
Extended Reality Core
Code | Title | Hours |
---|---|---|
Required Courses | ||
EXRE 5010 and EXRE 5011 | Immersive Media: Extended Realities (XR) History, Theory, and Impact and Seminar for EXRE 5010 | 5 |
EXRE 5020 | Developing Extended Realities (XR) | 4 |
EXRE 5030 | Designing Extended Realities (XR) | 4 |
EXRE 7500 | Extended Realities (XR) Project | 4 |
or EXRE 7990 | Thesis | |
GSND 5122 | Business Models in the Game Industry | 1 |
Extended Reality Concentration Options
Complete one of the following options:
- Artificial Intelligence—Khoury College of Computer Sciences
- Entrepreneurship—D’Amore-McKim School of Business
- Human Computer Interaction—Khoury College of Computer Sciences
- Human Movement Science—Bouvé College of Health Sciences
- Information Ethics—College of Social Sciences and Humanities
- Marketing—D’Amore-McKim School of Business
- Public History—College of Social Sciences and Humanities
- Wireless Networking—College of Engineering
- XR and Design—College of Arts, Media and Design
- XR and Games—College of Arts, Media and Design
- XR and Media—College of Arts, Media and Design
Program Credit/GPA Requirements
34 total semester hours required. Some concentrations may require more than 34 semester hours to complete.
Minimum 3.000 GPA required
Concentration in Artificial Intelligence—Khoury College of Computer Sciences
Code | Title | Hours |
---|---|---|
Requires a background in computer science. | ||
CS 5097 | Mixed Reality | 4 |
CS 5100 | Foundations of Artificial Intelligence | 4 |
CS 6120 | Natural Language Processing | 4 |
CS 6140 | Machine Learning | 4 |
or DS 5220 | Supervised Machine Learning and Learning Theory |
Concentration in Entrepreneurship—D’Amore-McKim School of Business
Code | Title | Hours |
---|---|---|
Required Courses | ||
INNO 6200 | Enterprise Growth and Innovation | 3 |
MKTG 6285 | Creating Customer Value through Artificial Intelligence | 3 |
Electives | ||
Complete 12 semester hours from the following: | 12 | |
Managing Operations in Early Stage Ventures | ||
Business Planning for New Ventures | ||
Social Enterprise | ||
Business Model Design and Innovation | ||
Emerging and Disruptive Technologies | ||
Entrepreneurial Marketing and Selling | ||
Lean Design and Development | ||
Managing a Technology-Based Business | ||
Iterative Product Prototyping for Engineers | ||
Platform Innovation | ||
New Product Development |
Concentration in Human Computer Interaction—Khoury College of Computer Sciences
Code | Title | Hours |
---|---|---|
Required Courses | ||
CS 5340 | Computer/Human Interaction | 4 |
Electives | ||
Complete 12 semester hours from the following: | 12 | |
Design for Dignity | ||
Mixed Reality | ||
Artificial Intelligence for Human-Computer Interaction | ||
Empirical Research Methods | ||
Special Topics in Human-Centered Computing | ||
Biometrics of Design |
Concentration in Human Movement Science—Bouvé College of Health Sciences
Code | Title | Hours |
---|---|---|
Required Courses | ||
GSND 6340 | Biometrics of Design | 4 |
PT 7001 | Core Concepts in Rehabilitation Science and Research | 3 |
PT 7005 | Experimental Design and Applied Statistics | 4 |
Electives | ||
Complete 7–8 semester hours from the following: | 7-8 | |
Kinesiology | ||
Motor Control, Development, and Learning | ||
Applications of Biomechanics in Human Function and Movement | ||
Functional Human Neuroanatomy | ||
Measurement and Analysis of Human Movement and Bioinstrumentation | ||
Technologies in Movement and Rehabilitation Science |
Concentration in Information Ethics—College of Social Sciences and Humanities
Code | Title | Hours |
---|---|---|
Required Courses | ||
Complete 8 semester hours from the following: | 8 | |
Cyberlaw: Privacy, Ethics, and Digital Rights | ||
Information Ethics | ||
AI Ethics | ||
Electives | ||
Complete 8 semester hours from the following: | 8 | |
Cyberlaw: Privacy, Ethics, and Digital Rights | ||
Global Justice | ||
Ethics and Public Policy | ||
Information Ethics | ||
AI Ethics |
Concentration in Marketing—D’Amore-McKim School of Business
Code | Title | Hours |
---|---|---|
Required Courses | ||
MKTG 6200 | Creating and Sustaining Customer Markets | 3 |
MKTG 6285 | Creating Customer Value through Artificial Intelligence | 3 |
Electives | ||
Complete 12 semester hours from the following: | 12 | |
Marketing Research | ||
International Marketing | ||
New Product Development | ||
Market Focused Strategy | ||
Managing Customer Engagement in a Service World | ||
Digital Marketing | ||
Brand and Advertising Management | ||
Consumer Behavior | ||
Driving Marketing Performance: Measure, Analyze, Profit | ||
Marketing Analytics |
Concentration in Public History—College of Social Sciences and Humanities
Code | Title | Hours |
---|---|---|
Required Courses | ||
HIST 5237 | Issues and Methods in Public History | 4 |
Complete the following (repeatable) course twice: | 4 | |
Fieldwork in History 1 (to be taken twice) | ||
Electives | ||
Complete 8 semester hours from the following: | 8 | |
Exhibits and Museums | ||
Topics in Public History (Public History and Slavery) | ||
Topics in Public History (Sites of Violence and Public Memory) |
Concentration in Wireless Networking—College of Engineering
Code | Title | Hours |
---|---|---|
Required Courses | ||
Networked XR Systems | ||
Fundamentals of Computer Networks | ||
Electives | ||
Complete 8 semester hours from the following: | 8 | |
Wireless Sensor Networks and the Internet of Things | ||
Wireless Communication Systems | ||
Mobile and Wireless Networking |
Concentration in XR and Design—College of Arts, Media and Design
Code | Title | Hours |
---|---|---|
Required Courses | ||
ARTG 5150 and ARTG 5151 | Information Visualization Principles and Practices and Information Design Critique Seminar | 4 |
ARTG 5640 | Prototyping for Experience Design | 4 |
EXRE 6500 | Extended Realities (XR) Studio | 4 |
Elective | ||
Complete 4 semester hours from the following: | 4 | |
Visual Cognition | ||
Visualization Technologies 1: Fundamentals | ||
Experience Design Studio 1: Principles | ||
Design Systems | ||
Notational Systems for Experience | ||
Information Design Theory and Critical Thinking | ||
Design for Behavior and Experience | ||
Information Design Mapping Strategies |
Concentration in XR and Games—College of Arts, Media and Design
Code | Title | Hours |
---|---|---|
Required Courses | ||
EXRE 6500 | Extended Realities (XR) Studio | 4 |
GSND 5110 and GSND 5111 | Game Design and Analysis and Seminar for GSND 5110 | 5 |
Electives | ||
Complete 8 semester hours from the following: | 8 | |
Advanced Topics in Game Design | ||
Advanced Topics in Game Science | ||
Exploratory Concept Design | ||
Spatial and Temporal Design | ||
Player Experience | ||
Biometrics of Design | ||
Data-Driven Game Design | ||
Generative Game Design |
Concentration in XR and Media—College of Arts, Media and Design
Code | Title | Hours |
---|---|---|
Required Courses | ||
EXRE 6500 | Extended Realities (XR) Studio | 4 |
JRNL 5400 | Media and Advocacy in Theory and Practice | 4 |
JRNL 6340 | Fundamentals of Digital Journalism | 4 |
Elective | ||
Complete 4 semester hours from the following: | 4 | |
Information Visualization Principles and Practices and Information Design Critique Seminar | ||
Design for Storytelling | ||
Topics | ||
Telling Your Story with Data |
Sample Plan of Study
The following is a sample plan of study for a student in the Concentration in XR and Games.
Year 1 | |||
---|---|---|---|
Fall | Hours | Spring | Hours |
EXRE 5010 and EXRE 5011 | 5 | EXRE 5030 | 4 |
EXRE 5020 | 4 | GSND 5110 and GSND 5111 | 5 |
9 | 9 | ||
Year 2 | |||
Fall | Hours | Spring | Hours |
EXRE 6500 | 4 | EXRE 7500 | 4 |
GSND 5122 | 1 | XR and games elective 2 | 4 |
XR and games elective 1 | 4 | ||
9 | 8 | ||
Total Hours: 35 |