Product development is in demand across many technology industries and is widely thought to be the engine of innovation. The Sherman Center for Entrepreneurial Engineering Education is uniquely positioned to offer students a combination of product process and technical skills. The mission of the center is to enable interdisciplinary student entrepreneurship in the broadest sense by providing education about tools, concepts, and resources to foster creativity and the ability to develop commercially viable ideas.
Products ranging from smart devices to the Internet of Things to software as a service all require people with product development skills. These positions guide product innovation and lead in crafting products for users. A look at any careers page for any technology firm currently hiring shows many positions open for individuals that have a mix of technical and product development knowledge.
The Master of Science in Product Development program contains a core of courses that span the product development cycle and then allows students to customize the rest of their degree to fit their chosen industry or path. The core courses cover topics such as customer acquisition, technical market analysis, product life cycle, intellectual property, prototyping, iterative development, product design, user testing, and manufacturing.
Complete all courses and requirements listed below unless otherwise indicated.
Core Requirements
Course List Code | Title | Hours |
GE 5010 | Customer-Driven Technical Innovation for Engineers | 4 |
GE 5020 | Engineering Product Design Methodology | 4 |
GE 5030 | Iterative Product Prototyping for Engineers | 4 |
GE 5100 | Product Development for Engineers | 4 |
Options
Complete one of the following options:
Coursework Option
Course List Code | Title | Hours |
| 16 |
Project Option
Course List Code | Title | Hours |
GE 7945 | Master's Project | 4 |
| 12 |
Thesis Option
Course List Code | Title | Hours |
GE 7945 | Master's Project | 4 |
GE 7990 | Thesis | 4 |
| 8 |
| |
Optional Co-op Experience
Course List Code | Title | Hours |
| |
ENCP 6100 | Introduction to Cooperative Education | 1 |
ENCP 6964 | Co-op Work Experience | 0 |
or ENCP 6954 | Co-op Work Experience - Half-Time |
or ENCP 6955 | Co-op Work Experience Abroad - Half-Time |
or ENCP 6965 | Co-op Work Experience Abroad |
Program Credit/GPA Requirements
32 total semester hours required (33 with optional co-op)
Minimum 3.000 GPA required
Course List
Course List Code | Title | Hours |
| |
| Regulatory and Quality Aspects of Medical Device Design | |
| Design of Biomedical Instrumentation | |
| Concepts of Object-Oriented Design | |
| Concepts of Object-Oriented Design with C++ | |
| User Experience Design and Testing | |
| Wireless Sensor Networks and the Internet of Things | |
| Mobile Robotics | |
| Assistive Robotics | |
| Classical Control Systems | |
| Computer Vision | |
| Digital Signal Processing | |
| Lean Concepts and Applications | |
| Biosensor and Human Behavior Measurement | |
| Engineering Probability and Statistics | |
| Human Performance | |
| Supply Chain Engineering | |
| Intelligent Manufacturing | |
| Business Ethics and Intellectual Property for Engineers | |
| Mechatronic Systems | |
| Robot Mechanics and Control | |
| Advanced Mechanics of Materials | |
| Control Systems Engineering | |
| Fundamentals of the Internet of Things | |
| Connected Devices | |
| Emerging and Disruptive Technologies | |
| Lean Design and Development | |
| Enterprise Growth and Innovation | |
| Platform Innovation | |
| Creating and Sustaining Customer Markets | |
| Research Methods for Design | |
| Visual Cognition | |
| Design Systems | |
| Prototyping for Experience Design | |
| Design for Behavior and Experience | |
| Game Design and Analysis | |
| Business Models in the Game Industry | |
| Mixed Research Methods for Games | |
| Psychology of Play | |
| Biometrics of Design | |
| Applications of Biomechanics in Human Function and Movement | |
| Measurement and Analysis of Human Movement and Bioinstrumentation | |